- 1 of 1 copy available at George H. and Ella M. Rodgers Memorial Library.
0 current holds with 1 total copy.
- ISBN: 038574143X
- ISBN: 9780385741439
337 pages ; 22 cm.
- Publisher: [New York] : Delacorte Press, 2015.
Sequel to: The rule of thoughts.
The VirtNet has become a world of deadly ... Read More
- Baker & Taylor
Michael must figure out who his friends are before he makes a last-ditch effort to stop Kaine from realizing his plan and achieving worldwide cyber domination.
- Baker & Taylor
A conclusion to the cyber-adventure trilogy finds Michael and his friends racing against time to foil Kaine's plot to escape virtual reality and take over the real world. By the best-selling author of the Maze Runner series. Simultaneous eBook.
- Random House, Inc.
From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes The Game of Lives, the final book in the Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Rule of Thoughts.
Â Â Â Michael used to live to game, but the games he was playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michaelâs passion. But now every time Michael sinks, he risks his life.
Â Â Â The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality DoctrineâKaineâs master planâhas nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the boxâif Michael can figure out who his friends really are.
And don't miss The Maze Runner movie and its sequel, Maze Runner:The Scorch Trials, from Twentieth Century Fox!
Praise for the Mortality Doctrine Series:
âDashner takes full advantage of theÂ Matrix-esque potential for asking âwhat is real.ââ âio9.com
âSet in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashnerâs hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.â âMTV.com
âA brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.â âChristian Science Monitor
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